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Archives Where all old memories are kept. |
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The Next Worse Thing by Ωᴚԑɲ Mar 5, 2011 0:26:39 GMT -5 |
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Community Intro, exit, announce, and chat here. |
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Store Cash in umbrellas for cool stuff |
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Looking For... Look, and ye shall find posting |
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Looking for Friends/Romance by Я Є Đ WOLF Jan 4, 2011 21:03:11 GMT -5 |
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Once Upon A Time A place to write character extras |
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Awaken by Iƪƪia Oct 24, 2010 21:07:24 GMT -5 |
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Adopt Member-made cannon characters. |
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[*AC] Jane Valintina Burlison [F/IM] by elle Oct 3, 2010 12:57:06 GMT -5 |
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Create Make your character in this board. |
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Accepted Characters Accepted character bios go here |
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Tryss Cevantess [M/D] by »Míríel« Jun 11, 2012 22:45:19 GMT -5 |
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Accepted Pets Accepted pet bios are stored here. |
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Adrien [Reynard] by reynard Oct 20, 2010 19:36:38 GMT -5 |
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Haven Crane's peaceful paradise. The magical shielding prevents any violence, but at the sacrifice of missing out on those fun-filled catastrophes. |
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The UnderTown Just beneath the tangled roots of the town resides a secondary, smaller town. Strange things have a tendency to go on here, as the tree's magical properties seem to be "lightning rodded" into the ground just beneath it. In other words, if you think that big rock just turned into a fire-breathing salamander, it probably did. |
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Sticky Caramel by Anzeh Feb 23, 2011 22:41:21 GMT -5 |
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SafeHavens The housing district of Haven, this is where the most powerful anti-violence spells tend to be. |
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SafeHaven Housing Roster by Я Є Đ WOLF Oct 22, 2010 0:35:58 GMT -5 |
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CastleWay The lower level of the town is reminiscent of a huge, mazelike castle that's had its roof ripped off by gently swaying tree boughs. These boughs hang down low into the spacious, moldering streets, and a thick coat of moss thrives wherever feet do not tread regularly. Despite the crisscrossing boulevards though, it is incredibly hard to get lost here - mainly because if you hit a dead end you can just walk through any hole in the wall until you reach where you want to go. |
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I Hate to Be a Killjoy... by »Míríel« Nov 9, 2011 13:46:25 GMT -5 |
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The Trunk If you follow the twisting roots of this hybridized half-tree town, you will eventually end up here - at the trunk to that tree. It's a big tree. The branches tower overhead to the point where the entire town is bathed in a rich green, and as for the Trunk itself? No one really knows what's at it's tippy top. |
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Purgatory Not quite high, but not quite low - purgatory tends to hang somewhere just above the root level of the town, but is not connected to the ground levels by any stairways. To get to this oddly isolated zone, you have to either find a branch to climb or spout a pair of wings. |
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Mirror, Mirror This is the one-stop shop for all things vanity related. Need a mani/pedi? We've got that. The latest fashion? That too. Do you want a simple haircut? Don't make me laugh. |
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Little Red Ghost by Ωᴚԑɲ Mar 9, 2011 17:10:52 GMT -5 |
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Canopia As it may sound, Canopia consists of the upper levels of the town. The tree seems to have either propped up some old stonework to make a floor, or spouted it spontaneously, because the streetways here look exactly like the lower levels -except if you fall off the sidewalk you might be in some trouble. It's a few hundred feet to the ground from up here. |
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You want me to WHAT?! by Anzeh May 19, 2011 0:01:19 GMT -5 |
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Ye Olde Apothecary Magical herbs, potions, and elixirs line the shelves of this dusty, dingy old store. Smelly though it may be, you can find some pretty potent magical artifacts here. |
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Made -huff- it -wheeze- by Anaya Mar 20, 2011 15:16:44 GMT -5 |
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Town Square Out of the fresh green haze of tree branches lays a sunny, manicured square of grass sporting a rather garden quality expanse of small shops, fountains, and oddly colored flowering plants. All in all, this quaint locale is the town hub, and often makes for a place of sanctity - the entire thing is blanketed by a violence nullification spell. |
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Meet the Friends (Rey) by Ωᴚԑɲ May 27, 2011 22:24:16 GMT -5 |
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Bleachwood If ever a ship is granted permission to sail in these magically protected waters, it must come to dock at Bleachwood. Interestingly, it's also a good place to sit and see the sunset. |
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Lemon Cake by Ωᴚԑɲ Mar 10, 2011 19:12:50 GMT -5 |
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Sol White's quaint port village. Although there is a ying-yang of day to night activity, and has more of a seedy crowd, Sol still brings in quite a few people. |
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Graveyard Drive Even though most of the headstones aren't for anyone underneath them, it's still a bit of a sentiment for the residents of Sol to have their burial places nearby. Plus, it's great as a hangout for the not-so-sun-friendly. |
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Dry District This clever name was given as a blatant show of its purpose - the Dry District is strictly a "don't eat your neighbor" zone. Such a place comes in handy for a vampire-run village, as it allows even nights to be slept soundly. |
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Such Fragile, Broken Things [White] [pg13] by Anzeh Apr 5, 2011 16:33:18 GMT -5 |
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Simply Divine Talk about irony. The place that you'd expect not to have any understanding of solid food has a five star restaurant. The eats are pretty good too. A chef must have died and gone here. |
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Reservations by Я Є Đ WOLF Mar 13, 2011 23:12:35 GMT -5 |
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"The Cage" This is one of the Boar's more underground attractions. The huge, magically reinforced steel fighting cage is where the citizens of the island go to beat the tar out of their neighbors. Good luck! |
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Fight Night (open) by Я Є Đ WOLF Mar 22, 2011 23:11:24 GMT -5 |
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The Dungeon A little medieval magic goes on here! Or, if you can call it magic... Let's just say if you're in here then you may want to rethink this whole "getting out" business. |
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The Cabaret Everything goes on in here >.> Or do you want to find out for yourself? |
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Catacombs The underbelly of the city is rightfully crisscrossed with these tombs for the not-so-dead. Tread lightly, or not at all. Vampires have good hearing, even when they sleep. |
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Inn Rooms It's remarkably spick and span for such a seedy place, but I'd be careful all the same. This is the vampire part of town, after all. Better lock your door. |
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Town Hall This lofty, Gothic type building not only is the center of the little town of Sol, but is also where all the vamps roost for the day. Be careful, they get cranky when you disturb them! |
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Not even worth it, right Bone?(PG-13)(open) by dahliablackwood Mar 20, 2011 3:19:39 GMT -5 |
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The Black Boar White's moved off of the old cafe idea and just opened up a tavern instead. The place is clean enough, and houses a general hotspot for activity on the island in addition to doubling as an inn. I'd stop in if I were you. Chances are he's got exactly what you're looking for... |
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Saving for a rainy day [Open] by ein Apr 24, 2011 20:58:44 GMT -5 |
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Outlands Surrounding the safety of civilization that is the two towns, the Outlands patiently waits for you to visit it before swallowing you in a monster-filled wilderness. |
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Loki the Volcano It spits and it spews deep in its throat, as if it threatens to consume all the island; but don't worry yourself over this playful volcano. It's all smoke and no smoldering mass destruction. |
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Friend or Foe by saerwen Sept 7, 2011 15:17:57 GMT -5 |
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Land's End Where the land ends there are only the windblown and serrated teeth of the sea. Carved by waves and wear, these magnificent cliffs are a deadly but beautiful vista. |
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What I Don't Understand by »Míríel« Feb 29, 2012 0:26:28 GMT -5 |
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The Twisting Range This range of blistering, snowy mountains is so named for the distinct winding curve that it traces all along the side of the island. It's "tail" so to speak, ends as a spike jutting out into the sea. |
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Growing Uncertainty by »Míríel« May 11, 2013 23:11:44 GMT -5 |
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Barrier Cove Among the jagged, toothy cliffs of the island there lies one stretch of soft, sugar-white sand. It gains its name because the thrashing waves refuse to mar the smooth, blue-green elegance of this cove. |
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Nightmares by saerwen Sept 18, 2012 23:28:48 GMT -5 |
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Stone City Long ago there must have been a primitive civilization here. The huge towers of jungle-eaten rock still stand, and so too do their glyphs carved into the buildings; but it begs the question. Where are the natives? |
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Clearing the Waters by »Míríel« May 19, 2012 22:07:56 GMT -5 |
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Razorfin Lagoon It is said that lovely mermaids reside in the shallow, shifting waters and tide pools that form here. It is also said that they can be... very pointy if angered. Thus the name. |
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A Gathering of Good News by saerwen Jan 17, 2014 19:47:06 GMT -5 |
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BlackWoods The bark on the trees peels here, damp from the reeking atmosphere. There hangs a perpetual fog in the air, and a perpetual silence over all. This, my friend, is no friendly forest. |
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The Maze of an Infant Mind by »Míríel« Jan 12, 2013 0:31:50 GMT -5 |
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Angeläi Falls The melting ice of the nearby peaks creates this stunning cascade of water which feeds into a frothy, crystal clear pool. |
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Reunion by »Míríel« Aug 14, 2012 16:09:21 GMT -5 |
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Erusare Yeah, just... Don't go here. |
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The Stretch A long, narrow strip of land reaching far out into the ocean. The climate here is freakishly windy and rainy, and just being there has to be a punishment of some kind. |
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Lost.....so very lost... (Oren) by areyna Mar 25, 2011 14:43:42 GMT -5 |
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Breaker Isle Not as cleverly named as the KISS, Breaker Isle provides just as it promises - a break from the relentless waves that crash upon Aravis, thus creating the main island's lovely lagoons. |
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Havoc in the Heart by saerwen Apr 28, 2011 12:00:16 GMT -5 |
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Lower Ribblade The more south of the two islands inhabited by the evil skeletal monsters known as Ribblades. Stay away from them, they're pointy and they like to eat flesh! |
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God's Wrath This island spawned as a direct result of the mighty deities' anger. The very ground seems to seethe with lava, the very air paralyzed with lightning, and the very breath you draw choked with fine, falling ash. |
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Upper Ribblade The more northern isle of the two inhabited by ghastly, skeletal creatures - the namesake of the two islands. My suggestion: don't hang around unless you want a fight. |
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The Upper World A swathe of fog is often seen obscuring the top of this jutting mountain, alone amidst the waves. Tread lightly here, for it is where the Deities reside. |
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Round Two by elle Mar 19, 2011 20:21:20 GMT -5 |
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The KISS An island so close to Aravis that the surly inhabitants can be seen snarling from the other shore. Interestingly, that's not where the name comes from. You see, these creatures that we call our neighbors are actually the most vile, self serving, nasty little monsters in the whole island chain. K.I.S.S. explains them perfectly... |
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Kiss This [pg13] by Я Є Đ WOLF Mar 12, 2011 0:34:55 GMT -5 |
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