Deviancy
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May 16, 2012, 3:53pm



T H E M E M B E R P A N E L
D E A D walking --
Alright guys, it's the moment you've all hated to hear since you joined: we are officially closed...

Why? There are plenty of reasons, but the most cliched will do. The remaining staff members, REDwolf and Orenji, have decided they cannot be the active, self sacrificing staff you deserve. Sorry would be an understatement, but there we have it. We're sorry. Conjecture and guess as to what we could have done differently to keep it running, but what we've done and what we've chosen is to close. You've all been dear friends to us, but we both have to move on, and I hope you will too.

Now for the technical stuff. REDwolf has decided that posting shall NOT be disabled, and if you feel you can function without staff, you are free to do so. She will be implementing a few last codes to make it easier for those who wish to continue roleplay, and subsequently, she cannot be present to enforce the rules, though she does ask that whatever you do, try not to get the site suspended... :P

If at any time she sees fit to open/reincarnate the site in any form, you will certainly be the first to know, and as for anyone willing to take over staff positions, or even contact her, there is a working, regularly checked email on the site.

Thank you all, for the memories. I hope this isn't goodbye~

--Administration
T H E G U E S T B O O K
W E L C O M E, guest, to Deviancy --
We are an intermediate to advanced general fantasy roleplaying forum (what the **** does that mean?) and we're happy you're visiting us! Your first question must be, "why are we called Deviancy?" Well, it's simple - unlike all those other fantasy sites that have four measly race choices, we like to mix it up a bit. Want to be an obscure, ancient Greek sea monster? we have those. How about a steampunk mechanized owl? we have those too. What if, instead of any race choice, you just want to get a little unorthodox? Why not have the bad guy win every once in a while? Why not anger the gods just to see what happens? And as for adventure, let's just say you should stay in town before you get your eyes eaten out by that plagueland of zombie-like monsters out there. Sound fun enough to you?

Where Do I Signup? What's The Plot?

Deviancy :: Home
Forum NameTopicsPostsLast Post
OOC
[ ]Archives
Where all old memories are kept.
33385on Jan 22, 2011, 12:24am
by Ωᴚԑɲ
in Malevolence
[ ]Community
Intro, exit, announce, and chat here.
1162
[ ]Store
Cash in umbrellas for cool stuff
23
[ ]Looking For...
Look, and ye shall find posting
46on Jan 4, 2011, 9:03pm
by Я Є Đ WOLF
in Looking for Friends/Ro...
[ ]Once Upon A Time
A place to write character extras
39on Oct 24, 2010, 9:07pm
by Iƪƪia
in Awaken
[ ]Adopt
Member-made cannon characters.
2525on Oct 3, 2010, 12:57pm
by elle
in [*AC] Jane Valintina B...
[ ]Create
Make your character in this board.
2-20
[ ]Accepted Characters
Accepted character bios go here
6666on May 22, 2011, 12:03am
by Anzeh
in Moss Titan [M/BR]
[ ]Accepted Pets
Accepted pet bios are stored here.
22on Oct 20, 2010, 7:36pm
by reynard
in Adrien [Reynard]
Haven
[ ]Haven
Crane's peaceful paradise. The magical shielding prevents any violence, but at the sacrifice of missing out on those fun-filled catastrophes.
00
[ ]The UnderTown
Just beneath the tangled roots of the town resides a secondary, smaller town. Strange things have a tendency to go on here, as the tree's magical properties seem to be "lightning rodded" into the ground just beneath it. In other words, if you think that big rock just turned into a fire-breathing salamander, it probably did.
19on Feb 23, 2011, 10:41pm
by Anzeh
in Sticky Caramel
[ ]SafeHavens
The housing district of Haven, this is where the most powerful anti-violence spells tend to be.
11on Oct 22, 2010, 12:35am
by Я Є Đ WOLF
in SafeHaven Housing Roster
[ ]CastleWay
The lower level of the town is reminiscent of a huge, mazelike castle that's had its roof ripped off by gently swaying tree boughs. These boughs hang down low into the spacious, moldering streets, and a thick coat of moss thrives wherever feet do not tread regularly. Despite the crisscrossing boulevards though, it is incredibly hard to get lost here - mainly because if you hit a dead end you can just walk through any hole in the wall until you reach where you want to go.
228on Nov 9, 2011, 1:46pm
by »Míríel«
in I Hate to Be a Killjoy...
[ ]The Trunk
If you follow the twisting roots of this hybridized half-tree town, you will eventually end up here - at the trunk to that tree. It's a big tree. The branches tower overhead to the point where the entire town is bathed in a rich green, and as for the Trunk itself? No one really knows what's at it's tippy top.
00
[ ]Purgatory
Not quite high, but not quite low - purgatory tends to hang somewhere just above the root level of the town, but is not connected to the ground levels by any stairways. To get to this oddly isolated zone, you have to either find a branch to climb or spout a pair of wings.
00
[ ]Mirror, Mirror
This is the one-stop shop for all things vanity related. Need a mani/pedi? We've got that. The latest fashion? That too. Do you want a simple haircut? Don't make me laugh.
13on Mar 9, 2011, 5:10pm
by Ωᴚԑɲ
in Little Red Ghost
[ ]Canopia
As it may sound, Canopia consists of the upper levels of the town. The tree seems to have either propped up some old stonework to make a floor, or spouted it spontaneously, because the streetways here look exactly like the lower levels -except if you fall off the sidewalk you might be in some trouble. It's a few hundred feet to the ground from up here.
125on May 19, 2011, 12:01am
by Anzeh
in You want me to WHAT?!
[ ]Ye Olde Apothecary
Magical herbs, potions, and elixirs line the shelves of this dusty, dingy old store. Smelly though it may be, you can find some pretty potent magical artifacts here.
12on Mar 20, 2011, 3:16pm
by Anaya
in Made -huff- it -wheeze-
[ ]Town Square
Out of the fresh green haze of tree branches lays a sunny, manicured square of grass sporting a rather garden quality expanse of small shops, fountains, and oddly colored flowering plants. All in all, this quaint locale is the town hub, and often makes for a place of sanctity - the entire thing is blanketed by a violence nullification spell.
13on May 27, 2011, 10:24pm
by Ωᴚԑɲ
in Meet the Friends (Rey)
[ ]Bleachwood
If ever a ship is granted permission to sail in these magically protected waters, it must come to dock at Bleachwood. Interestingly, it's also a good place to sit and see the sunset.
115on Mar 10, 2011, 7:12pm
by Ωᴚԑɲ
in Lemon Cake
Sol Shore
[ ]Sol
White's quaint port village. Although there is a ying-yang of day to night activity, and has more of a seedy crowd, Sol still brings in quite a few people.
00
[ ]Graveyard Drive
Even though most of the headstones aren't for anyone underneath them, it's still a bit of a sentiment for the residents of Sol to have their burial places nearby. Plus, it's great as a hangout for the not-so-sun-friendly.
00
[ ]Dry District
This clever name was given as a blatant show of its purpose - the Dry District is strictly a "don't eat your neighbor" zone. Such a place comes in handy for a vampire-run village, as it allows even nights to be slept soundly.
420on Apr 5, 2011, 4:33pm
by Anzeh
in Such Fragile, Broken T...
[ ]Simply Divine
Talk about irony. The place that you'd expect not to have any understanding of solid food has a five star restaurant. The eats are pretty good too. A chef must have died and gone here.
15on Mar 13, 2011, 11:12pm
by Я Є Đ WOLF
in Reservations
[ ]"The Cage"
This is one of the Boar's more underground attractions. The huge, magically reinforced steel fighting cage is where the citizens of the island go to beat the tar out of their neighbors. Good luck!
15on Mar 22, 2011, 11:11pm
by Я Є Đ WOLF
in Fight Night (open)
[ ]The Dungeon
A little medieval magic goes on here! Or, if you can call it magic... Let's just say if you're in here then you may want to rethink this whole "getting out" business.
00
[ ]The Cabaret
Everything goes on in here >.> Or do you want to find out for yourself?
00
[ ]Catacombs
The underbelly of the city is rightfully crisscrossed with these tombs for the not-so-dead. Tread lightly, or not at all. Vampires have good hearing, even when they sleep.
00
[ ]Inn Rooms
It's remarkably spick and span for such a seedy place, but I'd be careful all the same. This is the vampire part of town, after all. Better lock your door.
00
[ ]Town Hall
This lofty, Gothic type building not only is the center of the little town of Sol, but is also where all the vamps roost for the day. Be careful, they get cranky when you disturb them!
15on Mar 20, 2011, 3:19am
by dahliablackwood
in Not even worth it, rig...
[ ]The Black Boar
White's moved off of the old cafe idea and just opened up a tavern instead. The place is clean enough, and houses a general hotspot for activity on the island in addition to doubling as an inn. I'd stop in if I were you. Chances are he's got exactly what you're looking for...
28on Apr 24, 2011, 8:58pm
by ein
in Saving for a rainy day...
The Outlands
[ ]Outlands
Surrounding the safety of civilization that is the two towns, the Outlands patiently waits for you to visit it before swallowing you in a monster-filled wilderness.
00
[ ]Loki the Volcano
It spits and it spews deep in its throat, as if it threatens to consume all the island; but don't worry yourself over this playful volcano. It's all smoke and no smoldering mass destruction.
111on Sept 7, 2011, 3:17pm
by saerwen
in Friend or Foe
[ ]Land's End
Where the land ends there are only the windblown and serrated teeth of the sea. Carved by waves and wear, these magnificent cliffs are a deadly but beautiful vista.
459on Feb 29, 2012, 12:26am
by »Míríel«
in What I Don't Understand
[ ]The Twisting Range
This range of blistering, snowy mountains is so named for the distinct winding curve that it traces all along the side of the island. It's "tail" so to speak, ends as a spike jutting out into the sea.
456on Dec 28, 2011, 11:10pm
by »Míríel«
in Matter over Mind
[ ]Barrier Cove
Among the jagged, toothy cliffs of the island there lies one stretch of soft, sugar-white sand. It gains its name because the thrashing waves refuse to mar the smooth, blue-green elegance of this cove.
345on Nov 11, 2011, 2:32am
by »Míríel«
in In My Arms Again
[ ]Stone City
Long ago there must have been a primitive civilization here. The huge towers of jungle-eaten rock still stand, and so too do their glyphs carved into the buildings; but it begs the question. Where are the natives?
7178on May 12, 2012, 9:11pm
by »Míríel«
in Clearing the Waters
[ ]Razorfin Lagoon
It is said that lovely mermaids reside in the shallow, shifting waters and tide pools that form here. It is also said that they can be... very pointy if angered. Thus the name.
335on Oct 21, 2011, 5:34pm
by saerwen
in Help
[ ]BlackWoods
The bark on the trees peels here, damp from the reeking atmosphere. There hangs a perpetual fog in the air, and a perpetual silence over all. This, my friend, is no friendly forest.
364on Apr 25, 2012, 4:27pm
by saerwen
in A Changing Heart
[ ]Angeläi Falls
The melting ice of the nearby peaks creates this stunning cascade of water which feeds into a frothy, crystal clear pool.
6104on Mar 16, 2012, 3:13pm
by saerwen
in Breathtaking
The Islands
[ ]Erusare
Yeah, just... Don't go here.
00
[ ]The Stretch
A long, narrow strip of land reaching far out into the ocean. The climate here is freakishly windy and rainy, and just being there has to be a punishment of some kind.
113on Mar 25, 2011, 2:43pm
by areyna
in Lost.....so very lost....
[ ]Breaker Isle
Not as cleverly named as the KISS, Breaker Isle provides just as it promises - a break from the relentless waves that crash upon Aravis, thus creating the main island's lovely lagoons.
127on Apr 28, 2011, 12:00pm
by saerwen
in Havoc in the Heart
[ ]Lower Ribblade
The more south of the two islands inhabited by the evil skeletal monsters known as Ribblades. Stay away from them, they're pointy and they like to eat flesh!
00
[ ]God's Wrath
This island spawned as a direct result of the mighty deities' anger. The very ground seems to seethe with lava, the very air paralyzed with lightning, and the very breath you draw choked with fine, falling ash.
00
[ ]Upper Ribblade
The more northern isle of the two inhabited by ghastly, skeletal creatures - the namesake of the two islands. My suggestion: don't hang around unless you want a fight.
00
[ ]The Upper World
A swathe of fog is often seen obscuring the top of this jutting mountain, alone amidst the waves. Tread lightly here, for it is where the Deities reside.
16on Mar 19, 2011, 8:21pm
by elle
in Round Two
[ ]The KISS
An island so close to Aravis that the surly inhabitants can be seen snarling from the other shore. Interestingly, that's not where the name comes from. You see, these creatures that we call our neighbors are actually the most vile, self serving, nasty little monsters in the whole island chain. K.I.S.S. explains them perfectly...
113on Mar 12, 2011, 12:34am
by Я Є Đ WOLF
in Kiss This [pg13]


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